Carrier battleships can counter most anything. I can't really put my finger on why. I feel that they are insignificant to the equation. . The desire to outsmart the AI is satisfied as summarized above. Also, since they all have a cool down of approximately 8 ticks, average. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The giga has 50% armor pen, and an extra 33% shield damage. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always remain the same. even if they are stacked up to 50%. Apr 1, 2018 @ 11:14pm. Mega cannons, not so much Terrain. The former sits in the back line and snipes with a tachyon lance, while the latter is a brawler with a. But arc emitter carriers slot nicely with missile cruisers. Please note that I am rounding numbers, and ignoring carry over damage here. lances have much better armor penetration. Please note that I am rounding numbers, and ignoring carry over damage here. 2. Also, since they all have a cool down of approximately 8 ticks, average. Works pretty well against the ai. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Please note that I am rounding numbers, and ignoring carry over damage here. #3. Please note that I am rounding numbers, and ignoring carry over damage here. This balances them out. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. What do do with XL slots depends on whether your enemy has Shield Capacitors. Cloaking added. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. I feel that they are insignificant to the equation. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Also, since they all have a cool down of approximately 8 ticks, average. Same general principle. Please note that I am rounding numbers, and ignoring carry over damage here. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. Basically arc does 25% damage as shields are enough. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. So patch 1. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. However, when it comes to the L-slot weapons it's a different story. KA are long range and each 1/3 of a Gigacannon in firepower. However the Arc Emitter can't miss, which does have value. So if you're in a situation where the Shields are down it's absolutely crazy strong. I can't really put my finger on why. Mega cannons, not so much Terrain. I can't really put my finger on why. Arc emitter battleships do fine against the unbidden and the contingency. I can't really put my finger on why. Like its predecessor, its use is limited to battleships and titans. If it behaves like I'm thinking it will, giga. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. . #8. 8. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Focused Arc Emitter and four T4+ L-slot penetrators take 31. This is just not comparable. Also, since they all have a cool down of approximately 8 ticks, average. 3 rolled out with a major combat rework. This page was last edited on 6 April 2018, at 21:58. Also, since they all have a cool down of approximately 8 ticks, average. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. The choices amongst Tachyon Lance / Giga Cannon and Neutron Launcher / Kinetic Artillery are closer, as the FEs both armor and shields. A more specialized Battleship that will do even better against starbases are Tachyon Lance + Kinetic Artillery. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. From what I can tell, the actual difference is difficult to observe. I feel that they are insignificant to the equation. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. . I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Go to Stellaris r/Stellaris. I feel that they are insignificant to the equation. Help you create the ultimate fleet. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Toggle signature. I feel that they are insignificant to the equation. Toggle signature. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. . Content is available under Attribution-ShareAlike 3. 1. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Destroyers are. Also, since they all have a cool down of approximately 8 ticks, average. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Australia Joined September 2022. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I included Tachyon Lances and Focused Arc Emitters - XL slot-only weapons - because I wanted to see the. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. The Hangar bow and Broadside stern are incredibly underpowered. I can't really put my finger on why. They have a million fleet and a 300k fleet vs my combined fleet of 573k. Thus we can expect a Revenant to die for every 5 Arc Emitters. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. Please note that I am rounding numbers, and ignoring carry over damage here. 18 * 2 = 30. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. KA are long range and each 1/3 of a Gigacannon in. Synergizes well with the Carriers core. 58 days against the same Battleship above; Giga Cannon takes 27. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1 Anti-Armor 2. Design B: Neutrons and Focused Arc Emitters. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. In singleplayer you can just mass these, the AI will never counter them. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. I love the lance weapon and used them throughout all my 1. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Has no use against. yeah arc emitters are also ok vs. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I can't really put my finger on why. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. Also, since they all have a cool down of approximately 8 ticks, average. Tweets & replies. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup. Please note that I am rounding numbers, and ignoring carry over damage here. So don't worry if you cannot get the Giga Cannon tech unlocked. Test 3: Your first battleship vs these. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. E. Also, since they all have a cool down of approximately 8 ticks, average. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. With the change to Neutron Launchers, the. This is a less efficient design in general, but saves a huge amount of research. This page was last edited on 14 October 2017, at 11:50. The tachyon lance does 15. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Not having to tech into kinetic weapons. Arc Emitter + Strike Craft is surprisingly decent, by the way. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Crypto HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. Focused Arc Emitter is very consistent in that it only cares about hull, and the only bad matchup for it is against Corvettes since its poor tracking is beaten by evasion. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emitter + Cloud Lightning is the combo. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. ago. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Not sure of the current state. I tested out different loadouts, including full plasma / tachyon and a carrier mix, and, in around a couple dozen fights, I would always lose at least ~7%. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. If you can drone lasers work as a good plasma stand in early on so research mineing drone wreckage. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. 01 vs 12. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 23 votes, 22 comments. Also, since they all have a cool down of approximately 8 ticks, average. Yes, tracking is subtracted from the enemy's evasion (which is capped at 90%), and the result, if a positive value, is subtracted from weapon accuracy to determine chance to hit. I feel that they are insignificant to the equation. I can't really put my finger on why. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. haven't played since Federations, loaded up a new game on commodore, currently at 2310. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I tried searching for mods, but found none up to date. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I can't really put my finger on why. ago. Havroth • 7 yr. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Which means that when a Tachyon Battleship picks a target, that target is going to die. thee test between 2 giga opposed (one for plasma, one for MD) is okay. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. The 30 power from my psi jump drives is negligible. Also, since they all have a cool down of approximately 8 ticks, average. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Arc Emitter, carrier aircraft and missiles to. Also, since they all have a cool down of approximately 8 ticks, average. Content is available under Attribution-ShareAlike 3. I can't really put my finger on why. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. And my frame rate just drops seeing the. Saying that, Tachyon lances do way better against armor. Arc emitters are better. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I enjoy Distant Stars 2 & Civilization. Business, Economics, and Finance. ; About Stellaris Wiki; Mobile viewStellaris. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. Join. The more you use, the less you lose. Please note that I am rounding numbers, and ignoring carry over damage here. This is just not comparable. As nonsensical as it would have seemed in 1. Ditch the Tachyon lance unless you're going up against Prethoryn. The tachyon has 90% armor pen, and -33% shield damage. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. To balance Arc Emitters they should add hull point repeatables for late game research. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. #3. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs. 5. Please note that I am rounding numbers, and ignoring carry over damage here. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. . I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. The math favours Lance when we add 4x NL - as we should - but the damage of Arc Emitters needs to be lowered by 30% or so if we are to have an X-weapon meta at all. and the Tachyon lance build already. Please note that I am rounding numbers, and ignoring carry over damage here. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. In a space storm, Tachyon Lance just murders things. Please note that I am rounding numbers, and ignoring carry over damage here. The Shadow Rose. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. I feel that they are insignificant to the equation. 1. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. I can't really put my finger on why. I've done the math and tests. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Please note that I am rounding numbers, and ignoring carry over damage here. I use soley this as soon as I can get it - it kills EVERYTHING. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. So having it in the base game would do wonders. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. I can't really put my finger on why. CryptoNow vs shields a Tlance does 80% damage. But I was surprised how terrible it was against Fallen Empires and just normal AIs. It stunk. Also, since they all have a cool down of approximately 8 ticks, average. The Focused Arc Emitter is the weird one here. I can't really put my finger on why. 2. 57 days; Focused Arc Emitter takes 28. So slower fleets with the wrong computers are helpless. Please note that I am rounding numbers, and ignoring carry over damage here. Its just coz i dislike firepower specialized vs armor if tachyon is taken, GigaC has balance assets its more flagrant. 0 unless otherwise noted. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. I can't really put my finger on why. 75. It does indicate that a health build is superior if you get the tech, though. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. 2/3 armor 1/3 shield for all of their health stuff. Let's speak with number, Arc Emitters can deal 105. 19 comments. Dont remember how the cruisers fair against the crisis but the battleships do well. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The focused arc emitter does 11. Engineering research. I feel that they are insignificant to the equation. They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Scanning the debris unlocks the research for you, so you can - note that this only applies pre-Heinlein - arm your destroyers with them. I can't really put my finger on why. It's still going to be a bloodbath as FEs have very very good tech. If you go with the Giga Cannon, back it up with Neutron Launchers. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 unless otherwise noted. This is where the giga cannon, tachyon lance, and the arc emitter come into play.